JoinTheForce.wyplay.com, Emakina invents Peer-to-Peer HR recruiting

Nov 23 2011

To communicate with geeks is good, to smartly recruit them is better. Digital native agency Emakina started a tailor made viral HR campaign for Wyplay, to prove this point. Wyplay is a leader in software solutions for TV operators and the connected TV OS provider for SFR, Belgacom and Vodafone.

Wyplay’s corporate DNA is marked by the digital culture of its employees. So it was logical it wanted to adapt its recruiting process to attract the highly specialized profiles it needs. Emakina came aboard to imagine a viral campaign to truly touch its niche communities and invite them to join the force.

 

 

The Wyplay campaign will be promoted via forums, blogs and communities for geeks, gamers and developers. It shows the ideal candidate: a talented and resourceful geek who unwittingly holds the future in his hands and has “the force” with him.

Filled with references to science fiction and the geek universe, the site http://jointheforce.wyplay.com tests both the technical skills and the digital culture of the candidates. The clip says it all:

 

 

 

 

In addition, through smooth integration of the campaign on social networks, the interviews will be conducted live via video conferencing teams at Wyplay. The finalists will be invited to participate in a hackathon held in January with the Wyplay teams. Made famous by Facebook’s Mark Zuckerberg, a hackathon is a contest between candidates to develop the best program. In new technology circles, this type of competition is sometimes used to reveal the best elements in a group of candidates.

 

Dominique Feral, managing director in charge of marketing Wyplay:

” We are looking for people who are passionate about new technology. In this domain, the length of a CV not necessarily reflects the skills of a candidate. In 5 years time, Wyplay has become a market reference in the TV operator market, by signing prestigious accounts such as SFR, Belgacom and Vodafone. We invent the future. But to be able to do that, we need to be accompanied by the best minds. So we must find the right profiles wherever they are. That’s what attracted us in the approach of Emakina. “

 

 

Gamification, when Games meet Brands

Nov 17 2011

Translated from the article by Théo Saunier, Emakina.FR

Gamification was one of the “buzzwords” of last year and it is becoming a new important reality in communication. The concept refers to the integration of mechanics from the gaming environment – especially video games – in other areas. Brands can use it to engage with their consumers in an attractive and accessible way. So it seems useful to evaluate the value of this technique and put it to work.

The aim of gamification is to facilitate online actions of individuals, by reducing barriers. The approach makes the process less painful, more playful. It can also establish positive reinforcements, of a physical or a psychological nature (“rewards”).

 

 

Good examples are the use of countdown timers, to create a feeling of urgency, the introduction of progress bars, “levels” or “experience points”, to build customer loyalty. Other tools are the possibility to win badges and the creation of a classification. This is a smart way to reward, to create social value and to foster a spirit of competition.

It is obvious that in a smart marketing approach, it is better to provoke an active contribution from the consumer, instead of keeping the contact passive, because it implies a real experience, a mental and/or physical commitment with the brand.

So it’s not surprising this phenomenon emerges everywhere and especially in the context of relationship programs. Since 2009, Starbucks has “funned” its Starbucks loyalty card. The client first creates an avatar. Then his purchases allow access to “levels”, while being rewarded with reductions or small benefits.

The best example of a gamification loyalty program still is is Monopoly McDonald’s, with both short and long term benefits for the players. They  used a form of gamification before the term was even invented.

What is the emotional benefit for the consumer?

Video games tell a story and provide a challenge to the player; they are generators of emotions. A good game – and by extension a great gamification – must have the right balance between competition and rewards and at the same time  use the logic of storytelling. There is no challenge in the act of buying the same product several times in one place and that experience does not tell a story either.

This means we must ask the question what action we want to ”gamify”. And the answer has to make good sense. For a sports brand, it’s simple: the action is to play in a sports context (and not just to buy a pair of sneakers). Nike has fully understood the idea. With its Nike Grid operation it turned London into a playground. And with the Nike+ mobile app. is also created a rich and fun running experience. For a household appliances brand, the process is more complicated. You could imagine a badge or a reward “+15 points for Best Father/Mother”, for having done the laundry for the whole family, but a parent will expect the recognition to come from from the other family members, not from a brand.

 

 

in any case, we must not forget that playing is essentially a form of socialization. The Nike+ application allows you to add a relational dimension to a mostly rather solitary activity (running), by offering the opportunity to share performances on Facebook and Twitter.

Gamification makes sense when it offers  a “quest” and when it is social

Richard Bartle is one of the first researchers to have examined how online “massively multiplayer” games affect the behavior of individuals. During his work, he observed four types of players. He believes that “Socializers“, who play primarily with a relational and social perspective, are the overwhelming majority (80%) of the population of gamers. They are followed by the “Achievers” who above all want to win, “Explorers” who like to discover the game elements in every detail and in every corner, and lastly “Killers“, well… that name speaks for itself.

Many video games depict an epic ”quest”, an ultimate goal for the hero. These quests are often collective. World of Warcraft players follow a very specific group logic and tend towards a common goal.

In a process of gamification, the ideal is that the brand can serve a cause that is greater and beyond the scope of its products. This goal is unreachable by a single individual, it involves a community of players. This is what we call “Barn Raising“. We could imagine for example a surf brand wanting to commit to clean beaches and contributors are converted to the “heroes” of a game.

We have recently seen an exciting example. Fold.it is an online game “to solve puzzles for science”. It has allowed a team of 15 amateur players to solve a puzzle about Aids research on which scientists had been working for years. Another example is the Guardian, who successfully transformed the expense note scandal of British MPs into a treasure hunt. Over 400 000 expense notes, scanned by the Government, were handed over to one of their journalists. The investigation was executed by the public, crowd sourcing made ​​it possible to analyze 224 000 expense notes.

In one case the quest was to solve the AIDS virus, in the other it was action for social justice.

 

Gamification can find its way in many other domains, particularly in the field of management. To be continued…

 

 

Emakina’s new meeting rooms inspire creativity

Nov 15 2011

Emakina has inaugurated its 7 new exciting meeting rooms in its offices in Brussels. These new rooms show that Emakina is a cutting edge agency that actively wants to stimulate creativity in its teams and imply its customers and partners in this process. Each room has a particular atmosphere that fits with the company values and its fundamental belief in the power of innovation.

 

 

The 7 new meeting rooms each have their own specific theme: The Lodge, The Enterprise, The Tea room, The Castle, The Lounge, The Factory and The Theatre. The name of each room is accompanied by its own baseline. The Factory for example is “A room to remember that Emakina is a perpetual work Area”, while The Enterprise is “A meeting room to boldly go where no agency has gone before”.

So each room inspires its own way of thinking and offers its own mood, creating together a multiplicity of thought provoking environments. Every meeting, every presentation has now its perfect setting. This project, initiated by Emakina, was executed with the creative and practical support of Lezard Designers, experts in interior design.In the meantime, one of the rooms, The Lodge, has also become the natural environnement for the Geek Ranch, the agency’s  Emakina.TV, launched earlier this year.

Emakina believes that innovation is a key to success. Think out the box. The meeting rooms are part of this spirit, offering stimulating spaces to open up your mind.

 

 The LodgeWe love Technology. A room to remember our connection to nature.

The Enterprise A meeting room to boldly go where no agency has gone before.

 The Tea RoomGreat ideas are born of talents and time. A room for Zen meditation.

The Castle – The future is here! A room to remember it’s just unevenly distributed.

 The LoungeA comfortable meeting room for easy-listening presentations.

The Factory – A room to remember that Emakina is a perpetual work area.

The TheaterA room to showcase the great brand experiences Emakina builds.

Emakina wins bronze at Mixx 2011

Nov 3 2011

Emakina’s case “Test-Achats / Test Aankoop” won a bronze medal at the MIXX 2011 awards.

The campaign for the leading Belgian consumer association was one of the 18 finalists in the category ‘Direct Response and Lead Generation’. Out of a total of 63 participants,  winning the bronze award is a fine recognition of the creative angle and the smart execution of this campaign.

The action focused on giving back the power to the consumer to protect his rights. How? With  “50 Lawyers at their side”, people no longer need to be frustrated and helpless when they feel cheated by a company or a service. Now they can fight back and win. In Flemish and in French of course…

 

The campaign team opted for the strategy to pull instead of to push, create a community of consumers who now – thanks to Test Achats – stand up for their justice, with 50 lawyers at their side.

Over a period of 8 months over 12 000 complaints were filed. The special website continues to attract interest and today the counter stands at 17 806  complaints filed. Power to the people!  The once ‘hidden’ added value of the consumer association now is one of their main weapons to prove their value in the competitive market for the consumer’s attention and respect.

The campaign received an ‘approved label’ of the European consumer association ‘Euroconsumers‘ and the success is being exported, to Spain, Italy, Portugal and Brasil.

 

Emakina supports the Sida SOS Aids association

Aug 23 2011

Emakina organised an original staff event at the Apéros de Saint Gilles.
The social meeting combined a fun get together with a positive AIDS awareness action.

Emakina’s agency developed several actions for the Sida SOS association (www.sidasos.be). This organization  tries to create awareness amongst young people about aids. So the drink was a good opportunity to give the campaign a symbolic ‘thumbs up’.

 

 

A 1 euro coin is the symbolic element of the campaign. It wants to encourage young people to be screened for aids. At the drink, each participant received a 1 euro coin to pay for their drink.  As this coin then  travels from hand to hand, it touches all. This symbolizes the fact that we can all be infected by aids without knowing it.

Nouveau site internet pour Axelle Red

Apr 21 2011

Axelle Red vient de sortir son tout nouvel album “Un coeur comme le mien”. A cette occasion, Emakina a mis en ligne son nouveau site internet qui arbore un  design vintage et chaleureux, à l’image de l’album.

Emakina a également mis en place une “bandpage” sur sa Page Fan Facebook. Avec cette nouvelle page Fan, l’artiste peut personnaliser le design, télécharger et partager des morceaux, des clips, des photos ainsi que les dates de sa tournée. Emakina s’est  occupé de la partie digitale de l’artiste mais a également retravaillé le back catalogue d’Axelle Red, pour la sortie de ses précédents albums en format digipack. Vous pouvez voir notre travail dans tous les bons magasins de musique … y compris iTunes.

New Creative Director @ Design is Dead

Mar 21 2011

Design is Dead proudly presents its new Creative Director: Bart Lommelen.

Bart Lommelen started working for Design is Dead in 2005, even before he graduated with high honours from Sint-Lukas in Graphic and Advertising Design. In 2008 he became Art Director at Antwerp’s finest agency. Now, he will be our new ingenious guru behind the scenes and on the set, guiding the creative process of our projects from concept and rough cut though pre- and post-production to the red carpet and the premiere.

“The example I’ve set myself for the task ahead is Quentin Tarantino. As a director, he is incredibly creative, quirky, and 100% dedicated to doing things his own way–without this stopping him from reaching a wide audience. That is what I want for Design is Dead: To ensure we stay a cutting-edge, rebellious online agency with its own creative look and feel and its own singular identity, all the while attracting clients from all sectors and walks of life.”

The Beauty and the Geek: Troy marries Emakina

Feb 14 2011

On 14 February, Valentine’s day, digital native agency Emakina and communication agency Troy are proud to announce their marriage. A marriage out of love and the birth of the future agency model.

This alliance is the result of Emakina’s commitment to reinforce the creativity that is at the heart of their offer in strategic, marketing and technical services. The alliance between Emakina and Troy will enrich the Emakina/Agency team and the existing brand activation services of the agency.

Since its foundation, Emakina has combined creativity, technologies and business. These last years, Emakina has invested more in digital tools (Search Marketing, Direct Marketing, Mobile Development, etc.). With the integration of Emakina/Agency, and the integration of Troy, Emakina invests in its creative and conceptual talents. It will offer a unique service on the Belgian market: the creative world will meet the digital world of tools and strategy… to live happily ever after.

The Beauty and the Geek

The traditional duo ‘creative director / client services director’ no longer matches the evolution of the market and the real needs of our clients. We are convinced that the best partner of a creative director is a digital native, an expert in digital strategy who knows everything about the latest trends, innovation and best practices in the market, who can offer creation the tools it needs to adapt and continuously optimize the message.

Towards a new type of creative dynamics: creactivity

Before, a creative developed a concept, followed the development and everything stopped once the campaign kicked off. The only thing he still had to do was to wait for the results of the post-test. Now, with the arrival of creactivity, the launch of the campaign is but the beginning of the creative work. Thanks to the union, the analyst will daily feed back on the results of the campaign in order to allow the creative to boost the performance by making the necessary changes.

No creative ideas, business ideas

The alliance between Emakina and Troy will also allow us to focus our creative energy on ideas that go beyond the communication strategy. Today, advertisers need campaigns but also and foremost, they need creative partners who can propose business ideas by developing tools and programmes in the long term. Ideas that give the marketing strategy a boost and that lead it to sales successes.

No Living Apart Together

In order to allow this new dynamic to come to life, the entire Troy team will move to the Emakina offices as of March. This includes Didier De Jaeger (the president of Troy, who becomes Executive Partner at Emakina), David Grunewald (the General Manager of Troy becomes responsible for Emakina/Agency), Xavier Bouillon (Creative Director at Emakina), Antoine Wellens (Creative Director at Emakina), and the entire Troy Agency team.

And yes… you can share the moment, and add to joy of the newly weds by leaving them a message…

Emakina wishes you a happy 2011

Jan 28 2011

This was 2010 for You ! Happy 2011 from Emakina.

Schweppesonality is Campaign of the Week at Cream

Jan 10 2011

Cream is a new online service for media and marketing professionals that indexes and analyses best practice examples of brand communications from around the world. Each week the staff selects the “crème de la crème” of marketing innovation.

Great news, this week, the editor of Cream chose Emakina’s work on Schweppes rebranding, and it’s activation campaign “Schweppesonality”, as  Campaign of the Week. Here is the blog post.

Schweppesonality, here’s the making-of

Dec 10 2010

The Schweppes brand is working on a global rebranding, together with Emakina/Agency. Emakina/Agency has now launched the Schweppesonality: an unparalleled activation campaign based on an immersive viral film that uses social media as a booster.

This launch campaign is all about the fans of the brand, charismatic, unexpected and inspiring personalities. In other words: true Schweppesonalities.

The interactive video, which is connected to their Facebook account, invites them to take part in a unique immersive experience: to live as a star during an exclusive photo shoot and to shine on the cover of a well-known magazine.

Now, you can discover the exclusive making-of of this unusual campaign.

Emakina launches ‘Schweppesonality’ campaign

Dec 10 2010

End 2009, Emakina is asked to revitalise the Schweppes brand. Within the perspective of this global rebranding campaign, the ‘digital native agency’ chose to install viral marketing mechanisms in order to support the activation campaign.

The launching campaign honours the fans of the brand, surprising personalities, enthusiastic and self-assured. In one word: Schweppesonalities.

An interactive video, linked to their Facebook account, invites them to become part of a unique experience: step into the shoes of a real star during an exclusive photo shoot and make the cover a famous glossy.

The experience starts at the headquarters of the ‘Schweppesonality magazine’, where the visitor is shown the way by the editor in chief herself. By using the most innovative integration techniques, the visitor immediately dives into the adventure and is guided along the different steps in the creation of the magazine’s next edition. At the end, the visitor gets a hold of the new edition… with his photo on the cover and featuring a giant billboard campaign throughout New York!

The next step is a big European contest where the visitor can post his personalized cover on Facebook and Twitter. The Schweppesonality that collects the most ‘likes’ wins an iPad or a cocktail mixing kits.

The campaign is launched in 12 European countries and is to be experienced on http://schweppeseuro.com/schweppesonality.

MONA, the movie

Nov 24 2010

groupeReflect and Design is Dead‘s project ‘MONA’ or Museum Of Neverending Art was launched in the good company of its “making of” video, as requested by Microsoft. Instead of a dry technical tutorial on how MONA demonstrates Internet Explorer 9′s functionalities, we opted for a fun and narrative sequence demonstrating the concept behind MONA. An approach which Microsoft applauded. Buckle up for some Hillbilly-fun and the story of MONA’s birth!

Squeetchy Bad, the photo album

Nov 8 2010

This year, Emakina transformed it’s DMF stand into a real movie set : stage sets, makeup, traveling, lights, basically all the Hollywood glamor with professional directors, cameramen, editors, motion designers and sound engineers working all together to create live “The seas are rising – Squeetchy Bad”. Check the behind the scenes pictures on our Facebook Page.

Discover the full version of “The seas are rising – Squeetchy Bad”

Nov 5 2010

And it happened … They hit the world where it would hurt the most ! Chaos ensued, the world became a different place, everything was about survival, flashmobs became ancient history, one single thing was in the mind of human kind : “Error 404″ … they had destroyed the Internet !