Belgian marketing is going digital, study of The Reference indicates

Jan 13 2012

Belgian marketing is clearly going digital, a new study by Emakina’s agency in Ghent, The Reference, indicates. 150 decision makers of digital marketing initiatives in Belgian companies participated in the survey.

In 2012, Belgian marketers will focus on social media marketing, mobile sites and monitoring performance.

Their main challenges will be to turn data into actionable insights and creating sufficient return on investment. Companies that claim to be leading in terms of digital marketing are planning to invest significantly more in social media monitoring and social/ mobile advertising.

 

 

This study indicates that the future of marketing is digital, with 20 % of marketing budgets already allocated to this domain and further growth ahead despite the crisis.The social media hype and the rise of mobile internet are still going strong and will continue. It also shows that a main challenge ahead will be to find the right expertise to get the job done.

The slideshare presentation gives a detailed overview of the trend in websites, traffic, social and mobile.

 

SEAT virtually unveils its new Mii model at the Brussels Motor Show

Jan 11 2012

The Mii, SEAT’s eagerly expected newest model makes an original preview appearance at the Brussels Motor Show. Visitors can discover it in augmented reality. SEAT has been a client of Emakina for over a decade. It once more called on the agency team to invent and execute this exciting new campaign.

 

 

The Spanish car maker SEAT has increased its investments in digital communications over the last years. During the 2012 Brussels Motor Show, it offers visitors the chance to explore the brand new Mii through a new digital experience, before its official launch later this year.

Teasers and posters in the passage ways of the fair generate additional traffic to the SEAT stand. A team of hostesses with iPads welcomes the public and invites them to make the virtual Mii discovery tour. SEAT fans are  also photographed next to the hot new car, to find their snapshot on the Club SEAT website. They can request additional information and register to be informed first of the car’s release date in our market.

 

 

In the following days the application will also be available on the AppStore, for iPhone 4 and 4S and iPad 2. This entire launch campaign, including the activation campaign and mobile applications, was developed by Emakina.

 

Bonduelle chooses Emakina

Dec 19 2011

We have kept it quiet for a while, but now it can be unveiled: Bonduelle has chosen Emakina for developing their complete online brand strategy! After a pitch which involved several contestants, Emakina was ultimately preferred over its competitors for its strong strategy and extensive experience in fast-moving consumer goods.

 

 

Emakina will implement Bonduelle’s online presence for both the Netherlands and Belgium in the same way as for the international brand. Emakina will develop an entirely new brand platform, different online activation campaigns and will especially focus on improving the company’s social presence. Our copywriters’ unit has already written dozens of recipes with a fresh tone-of-voice, and the other texts on the website are now in line with Bonduelle’s new guidelines. The completely revamped website (for Belgium and for Netherlands) is online and new functionalities will be rolled out in steps.

 

 

Rodania and Emakina (re)take time

Dec 16 2011

Emakina defines a new positioning for the famous watch brand Rodania. It puts forward the brand’s family values, its spontaneity and proximity. Rodania is a Swiss brand that has been on the Belgian market for several decades. It is well known with the Belgian public, thanks to its involvement in the cycling world.

 

 

It is a brand that is part of everyday life. An accessory one wouldn’t want to miss. A watch that experiences all the good and bad moments together with its owner. A positioning that evokes the simple pleasure of living each moment intensely, of stopping time in order to take some time. To do the things that truly matter. The visuals of the campaign clearly illustrate these pleasures: they show instant moments of complicity between a mum and her daughter or the joy after winning a friendly match with some mates for instance. There are 5 visuals, to be discovered in the coming weeks.

With this campaign, Rodania returns to an aspirational and emotional approach, close to the people, that illustrates the joys and instant emotions that come with the precious moments of everyday life. The positioning is translated into a brand new baseline: (Re)Take time.

This new positioning is illustrated with different actions, including a billboard campaign (bus shelters and Morris) at the end of the year, an insert, print – magazines and dailies -, and POS material, retailer actions and a video to be shown via in-store displays. A special campaign has been made for the ‘Swiss made’ line. It comes with the same baseline and will be used worldwide.

The visuals have been shot by the Belgian photographer Jasmine Van Hevel. She has the gift of telling a story throughout a particular detail and has put all her romanticism and talent to use in order to bring strong emotions. In order to freeze a moment in time… and to allow us to take back time.

 

Emakina and Magnum deliver pleasure together

Dec 15 2011

Magnum has always been one of your favorite treats…but with Christmas and New Year around the corner you can’t afford to pile on the kilos? Now, you’ll have no excuse thanks to the  new Magnum Mini Pleasure collection. Mini ice creams for a maximum of pleasure!

 

 

Magnum launches its “Magnum Mini Pleasure Delivery Service” Campaign – in the hope of making us feel better about our indulgences! This campaign relies on a personalized delivery system: a delivery boy delivers to you, personally at home, your indulgence. Allowing you to a guilt-free taste of the different existing mini flavours.

To sustain its campaign and spread it, Magnum asked Emakina to develop an online member website. Hence the website where clients can register for the Pleasure Delivery Service. The clients can also, via the « friend selector » of Facebook, select their friends and share the pleasure with them.

 

 

To inform the lucky winners of a Pleasure Delivery Service, Emakina has also set up an SMS service that directly sends information to the clients about the delivery date of the Mini Pleasure. Emakina also delivered to Magnum a CMS backend that enable Magnum to download the winners and to plan the best delivery route.

Regarding the formatting of the campaign, Emakina has collaborated with « Square Melon » in Amsterdam, the office is also responsible for the development of the door-to-door system and of the use of the delivery boys.

The success of the campaign was so big that it’ll be relauched in 2012. Be Magnum, think Magnum, and say that a day without pleasure is a wasted day!

 

 

Movember, the Mo Bro Month: Time to Change the Calendar?

Dec 9 2011

By Antoine Wellens – Emakina.BE

November has flown by. And once more the great concept of Movember came to life.  Come again? Movember? During the month of November each year, Movember asks men across the world to grow a moustache with the aim of raising vital funds for men’s health issues.

 

 

The formula is simple: take a good cause, add a fun challenge and limit the timeframe to participate: shake up well and you get “Movember”. While growing a Mo is left to the guys, Mo Sistas (women who support their men) form an important part of the action, by recruiting Mo Bros, helping to raise funds and attending Movember events. Movember, as in ‘Mustache and November’, also aims at educating as many as possible on men’s health questions and illnesses such as prostate cancer.

Born in 1999 in Australia and recycled in 2003 by the Movember association, the movement this year crossed all borders and went global. Teak a peak at www.movember.com and see what it’s all about.

 

 

Why does it work so well ?

The campaign is viral in many ways . In addition to a universal idea that it can be introduced in all countries – including Pakistan, Movember has managed to combine three elements that ensure its virality:


1. A good cause you really want join

Values you share ​​on your wall can bring respect and credibility from your friends. Even if Facebook would have been called MyBellyButtonEgoBook, it would still be a positive thing to share a good cause with others. By doing so, you suddenly feel useful and proud, when you can share: “you see, I do not only think about Me, Myself, and I !”

2. A fun challenge you always wanted to be part of

Proud of his three day facial hair growth, modern man seeks to distinguish itself. And what if I tried a mustache for a change? No, seriously…that would be  ridiculous. Enter Movember…and now you have a great reason to try it. It’s not for me, it is to campaign against prostate cancer!

3. An effective online activation with massive offline impact

A change of look, obviously, that’s a topic that gets talked about.  And in this lies the gene for the genious idea. Even if you ‘like’ the Movember page on your Facebook, Movember’s success is mainly achieved around the coffee machine . So the true virality, is not just the one we share just as soon forget. It’s the one that stays in the mind, and grows (like a mustache).

 

 

Emakina and The Reference in Knack/Le Vif Apps jury

Nov 24 2011

Over half a million apps to choose from…which ones would be smart to upload to your smartphone or tablet?

In their latest issue, Knack and Le Vif magazines present the Top Applications for smartphones and tablets in the Belgian market. Belgium being the complex market it is, the list of course is different in the Dutch and the French version…

Out of the jury of five members two experts came out of  Emakina Group companies. Emakina’s Chief Visionary Officer Brice Le Blévennec felt right at home in helping to create this special. Mobile Competence Center Manager Thomas De Vos from the Reference in Ghent also let his light shine on the mobile apps.

So with their colleagues they went to work and made a list of criteria, a selection of categories and then each added their favorites.

 

Our mobile experts  shared their knowledge in this large constantly evolving field of different kinds of Operating Systems : iOS (iPad, iPhone), Android, Symbian (Nokia), Windows or RIM (Blackberry).

Thomas De Vos of the Internet company The Reference says an app must be to the point, relevant and fun. Also, it should avoid superfluous functions.”Keep it simple; when you start it up you have to be able to do right away what it was made for. App makers tend to pile on functions with updates, but these should stick to the essence of the application.”

The list combines international favorites such as Flipboard, Foursquare, Dropbox and Plants vs Zombies with local gold, like TV Overal, Radio.be, Resto.be, KBC banking, Taxis Verts and Electrabel.

Wether you are ‘the connected senior executive’, ‘the organized teacher’ or ‘the active retired person’, wether you’re living a business Lifestyle, interested in entertainment or food, the two specials guide you to the must have apps.

 

 

Gamification, when Games meet Brands

Nov 17 2011

Translated from the article by Théo Saunier, Emakina.FR

Gamification was one of the “buzzwords” of last year and it is becoming a new important reality in communication. The concept refers to the integration of mechanics from the gaming environment – especially video games – in other areas. Brands can use it to engage with their consumers in an attractive and accessible way. So it seems useful to evaluate the value of this technique and put it to work.

The aim of gamification is to facilitate online actions of individuals, by reducing barriers. The approach makes the process less painful, more playful. It can also establish positive reinforcements, of a physical or a psychological nature (“rewards”).

 

 

Good examples are the use of countdown timers, to create a feeling of urgency, the introduction of progress bars, “levels” or “experience points”, to build customer loyalty. Other tools are the possibility to win badges and the creation of a classification. This is a smart way to reward, to create social value and to foster a spirit of competition.

It is obvious that in a smart marketing approach, it is better to provoke an active contribution from the consumer, instead of keeping the contact passive, because it implies a real experience, a mental and/or physical commitment with the brand.

So it’s not surprising this phenomenon emerges everywhere and especially in the context of relationship programs. Since 2009, Starbucks has “funned” its Starbucks loyalty card. The client first creates an avatar. Then his purchases allow access to “levels”, while being rewarded with reductions or small benefits.

The best example of a gamification loyalty program still is is Monopoly McDonald’s, with both short and long term benefits for the players. They  used a form of gamification before the term was even invented.

What is the emotional benefit for the consumer?

Video games tell a story and provide a challenge to the player; they are generators of emotions. A good game – and by extension a great gamification – must have the right balance between competition and rewards and at the same time  use the logic of storytelling. There is no challenge in the act of buying the same product several times in one place and that experience does not tell a story either.

This means we must ask the question what action we want to ”gamify”. And the answer has to make good sense. For a sports brand, it’s simple: the action is to play in a sports context (and not just to buy a pair of sneakers). Nike has fully understood the idea. With its Nike Grid operation it turned London into a playground. And with the Nike+ mobile app. is also created a rich and fun running experience. For a household appliances brand, the process is more complicated. You could imagine a badge or a reward “+15 points for Best Father/Mother”, for having done the laundry for the whole family, but a parent will expect the recognition to come from from the other family members, not from a brand.

 

 

in any case, we must not forget that playing is essentially a form of socialization. The Nike+ application allows you to add a relational dimension to a mostly rather solitary activity (running), by offering the opportunity to share performances on Facebook and Twitter.

Gamification makes sense when it offers  a “quest” and when it is social

Richard Bartle is one of the first researchers to have examined how online “massively multiplayer” games affect the behavior of individuals. During his work, he observed four types of players. He believes that “Socializers“, who play primarily with a relational and social perspective, are the overwhelming majority (80%) of the population of gamers. They are followed by the “Achievers” who above all want to win, “Explorers” who like to discover the game elements in every detail and in every corner, and lastly “Killers“, well… that name speaks for itself.

Many video games depict an epic ”quest”, an ultimate goal for the hero. These quests are often collective. World of Warcraft players follow a very specific group logic and tend towards a common goal.

In a process of gamification, the ideal is that the brand can serve a cause that is greater and beyond the scope of its products. This goal is unreachable by a single individual, it involves a community of players. This is what we call “Barn Raising“. We could imagine for example a surf brand wanting to commit to clean beaches and contributors are converted to the “heroes” of a game.

We have recently seen an exciting example. Fold.it is an online game “to solve puzzles for science”. It has allowed a team of 15 amateur players to solve a puzzle about Aids research on which scientists had been working for years. Another example is the Guardian, who successfully transformed the expense note scandal of British MPs into a treasure hunt. Over 400 000 expense notes, scanned by the Government, were handed over to one of their journalists. The investigation was executed by the public, crowd sourcing made ​​it possible to analyze 224 000 expense notes.

In one case the quest was to solve the AIDS virus, in the other it was action for social justice.

 

Gamification can find its way in many other domains, particularly in the field of management. To be continued…

 

 

Television, 2.0

Aug 29 2011

- By Brice Le Blevennec -

Online television, it’s the next great battle. Already today, it’s making the minds of many race.

Announced some fifteen years ago already, the infamous convergence between Internet and TV is becoming a reality today. By the end of the year, the major TV manufacturers (Sony, LG, Samsung …) prepare to flood the market with machines permanently connected to the web. For their part, telecom operators also prepare the merger between the two media.

Social tv

As you read this, Mobistar launched its platform close to the Apple AppStore, which adds features such as Facebook, Twitter and Flickr to the electronic program guide. And major players in the video game market like Microsoft and Sony have never hidden their dream to transform their respective consoles as privileged centers of all forms of digital entertainment.

Always online, television of tomorrow will also be mobile. Smart phones, tablets, laptops: the images begin to appear on all screens, a trend that will profoundly transform the way we consume television. Telenet launched Yelo, an application that allows you to watch (via wifi) a selection of channels on your iPad. Mobistar makes the same move, with 3G customers gaining access to a variety of broadcasters through an iPad/ iPhone application. And  Belgacom launched its mobile platform as well mobile in June. So  in short, welcome to television “AnyWhere, AnyTime, AnyDevice”, freed from the living room and dictated by the ceremonies linked to the schedule of TV programs.

A concept that we experimented with at Emakina in 2006  with VW EscapeTV, the first TV show that could be viewed via download on any mobile device.

American startups are already a step further and want to use mobile to combine the power of television with that of social networks. They are called IntoNow, Yap.tv, Miso, Philo, GetGlue … Some have already been bought up by large US “networks” or receive the  support of Internet giants (eg Miso is financed by Google Ventures).

Closer to home, the WizzChat application for the iPhone focuses on European channels and allows you to specify the TV program you are watching, share that information on Facebook and chat live with other users.

The beginnings of this trend arrived in 2008, during the U.S. elections. For the first time, televised debates did not stop at the end of the TV show; they continued on social networks. These social media became the natural ‘fora’ for comments and discussions between the viewers.

Mobile further accelerates this change: a study by Nielsen and Yahoo made ​​last year, indicates that 86% of mobile Internet users use their mobile device to talk live about a TV broadcast while they’re looking on their on their small frame.

Connected, mobile and social: these are the three attributes of the television of the future.
For advertisers, the consequence of these many changes is that the consumer’s attention is more fragmented than ever. Besides airing a 30-second TV spot, it will now necessary to be present at the same time on the major social platforms, if you want to activate your  brand by covering its entire target group.

For broadcasters, this “Television 2.0″ will also be a new, very different playing field. Regardless of the “format”, TV will have to be considered as an ongoing conversation with the audience, where both of these media mutually benefit from these interactions. Even if it was an abysmal idiocy, “Carré Viiip”, the already deceased reality TV show on TF1, was a fine illustration of this coagulation between two media: when the show ended, social networks took over and were used to generate content that was part of the next part of the competition.

Belgacom launches TV Everywhere, with the help of Emakina!

Jul 5 2011

Belgacom has just announced the launch of TV Everywhere, a service built by Emakina, offering Belgacom TV on web, tablets and smartphones - Android and iOS (Apple validation pending).

This launch, speedily developed by Emakina (less than 2 months from conception to delivery) in collaboration with the Belgacom IT and TV services, is nicely timed to coincide with the launch of the new Samsung 10.1 tablet (and the new Operating System (Android 3.0)).

With Belgacom TV Everywhere, Belgacom Internet & Belgacom TV customers can watch TV and Video on Demand from their smartphones & tablets,  using Wi-Fi at home, or 3G from anywhere in Belgium (with a free hour each month of TV via 3G for Internet On GSM and Mobile Internet customers).

Already in this first version users, can view the (personalisable) TV guide and pre-set their recording straight from the TV guide.

Emakina has developed an original and innovative interface – enabling channel hopping using a wheel specifically adapted to tablets.

Only just launched, there have been more than 2000 installations for Android already.

Belgacom's TV Everywhere - Created by Emakina

Belgacom TV Everywhere - Created by Emakina

The pop-up store phenomenon on Canal-Z

Jun 1 2011

Pop-ups are the epitome of our high-speed, short-attention-span culture. They are restaurants, bars, clubs and shops that spring up in unexpected locations, cause a storm, and disappear just before the fashion crowd moves on to the next big thing.
Today, it looks like this real-life trend, like many others, is going online. Canal-Z wanted to know more about this trend and invited one of our Emakina experts, Vincent Vandegans, to talk about this new phenomenon.

Emakina named Facebook® Preferred Developer Consultant

May 19 2011

The agency Emakina has been selected by Facebook to join the Facebook Preferred Developer Consultant program (PDC). This program helps pair brands and organizations with the most qualified developers and resources to build advanced, brand-building Facebook Platform integrations.

As a Facebook Preferred Developer Consultant, Emakina will continue to integrate the newest developments from Facebook, (functionality, applications, etc.) into the communications strategies they develop for their clients.

Before naming the agency as a member of the PDC program, Facebook examined various campaigns and applications developed by Emakina and assessed their skill in integrating Facebook technology into their communication strategies.

Emakina demonstrates real ambition in their social media strategies, developing solutions that integrate with Facebook, notably for Schweppes, ING, Powerade, the Route du Rhum, or for Buffalo Grill, with geolocation couponing using Facebook Deals.

Brice Le Blévennec, president of the Emakina Group, said, “We anticipate the arrival of a new generation of web & mobile applications, which innovate using the social graph – the mapping of all relationships between individuals. Being chosen by Facebook as part of the PDC program is a privilege which enables our agencies to work closely with one of the most dynamic and innovative companies in the field of social business. We’ll have access to best practices and product guidance from Facebook, which we’ll use to propose the most innovative solutions in social marketing to our clients.”

For more information:
http://developers.facebook.com/preferreddevelopers

Emakina Academy’s keynotes just arrived!

Oct 11 2010

If you didn’t get the chance to be with us at our last Emakina Academy on Facebook Marketing, you will find all the keynote presentations here. Facts, figures and sexy ideas.

Facebook wins Places in the geo-localised marketing race

Sep 21 2010

Facebook has officially announced the launch of its localisation service, called Places.

The launch was more than just the launch of a simple feature: it is also a way to move the geo-localised social functionalities out of its early adopter status and moving them into the mass market segment.
Facebook has been smart and has set up a partnership with the main geo-localised social players (foursquare, Gowalla, Yelp and Booyah) allowing them to use Facebook Places within their application. Read the rest of this entry »

Shopkick gives multichannel experience a kick!

Sep 14 2010

It was hard to miss the launch of Shopkick (New York Times, Techcrunch or KNTV Press Here).

This mobile application, now available on iPhone and soon on Android, allows you to gather points, called kickbucks, for each action you do (enter a store, scan a product) and to receive promotions in the store.

At first, it seems quite a traditional concept: gain customer knowledge to offer a better service and offer an incentive in the point-of-sale for the supplier, whereas the customer benefits from promotions.

Nothing new so far: this is the same as we have seen in LBSN (Location-based Social Networks).

However, Shopkick is different from its competitors…

Read the rest of this entry »